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Goals


This is a SURVEY course introducing the BASIC principles and practices of motion graphics as used in the film and TV industry.You will learn to originate your own moving imagery using digital video cameras. The importance of sound recording will also be introduced.

Also, you will be INTRODUCED to the onramp of a basic, motion graphics software application of APPLE computers- Final Cut Express. With this INTRODUCTORY software, you will learn the basis of digital video imaging and sound editing, as well as to utilize special effects and typography, which move in space and time, the BASIS for motion graphics.

The outcome is to meet the industry standard for a student entry-level position. Required is a final packaging of your development process, which will include a design brief, the development of TV storyboards, digital printouts of the finish and your final motion graphics piece as a ‘leavebehind’.


Projects: 70 points


Project 1: VIDEO GROUP PORTRAITS, 30 points

Project 2: FILM OR TV OPENING; 40 points

Ongoing:
30 points

1. The principles- discuss and write reading responses (RR); 10 points
2. The practice- developing storyboards: thumbnails, roughs, comps, and finishes; 10 points
3. The tools- software and hardware; 5 points
4. The packaging and presentation; 5 points


Readings


Required (on Reserve in UMD library for checkout and online):

1. Sight, Sound, Motion: Applied Media Aesthetics (SSM), by Herbert Zettl. Wadsworth Publishing Company. Chap- Time, Sound, Motion, Editing
2. The Animation Book, Laybourne. Chap- Skills, Storyboards/Animatics, Techniques
3. Becoming a graphic designer by Heller & Fernandes, Chap- Motion
4. Final Cut Express- Easy Guide (FCE)

Highly Recommended (may be found at local Barnes & Nob le or Amazon.com)

1. Kyle Cooper, by Andrea Codrington
2. Motion Graphics: Graphic Design for Broadcast and Film, by Steve Curran. Rockport Press
3. Film Directing: Shot by Shot, by Steven D. Katz